91精品国产91久久久久久_国产精品二区一区二区aⅴ污介绍_一本久久a久久精品vr综合_亚洲视频一区二区三区

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CHC6186代寫、Java程序設計代做

時間:2024-04-26  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CHC6186 Advanced Object-Oriented Programming
Coursework
For this coursework, you will produce in Java two versions of the game Numberle. One version will
have a Graphical User Interface (GUI) and the other version will have a command-line interface (CLI).
The GUI version will be constructed according to the principles of Model View Controller, and the CLI
version will use the same model. The two versions will from now on be called the GUI version and
the CLI version.
Learning Outcomes
This coursework will assess the following learning outcomes.
● Create a software artefact by applying the methodologies of advanced object-oriented
programming to a requirements specification
● Consult on-line code libraries to find the classes and methods most appropriate for solving a
problem
● Create appropriate documentation that clearly communicates the intended behaviour of a
program
This coursework is worth 50% of your module mark; the remaining 50% comes from your exam.
How to Play Numberle
Numberle is a mathematical equation guessing game where players must accurately guess a randomly
generated equation within six tries.1 Players enter their own equation, aiming to match the target
equation. In total, players have 6 attempts to guess the target equation. When calculating, players
can use numbers (0-9) and arithmetic signs (+ - * / =).
For this coursework, the length of the mathematical equation is fixed at 7 characters. (However, the
character number of the link numberle.org is originally 8, but you can change it to 7 characters by
clicking the top left setting button) In each attempt, the player enters their own correct equation to
find out what numbers and arithmetic signs are in the equation. If the number or sign is in the
equation, but in the wrong place, it will be highlighted in orange. If it is in the exact place, then it will
be highlighted in green. If there is no number or sign in the equation at all, the color will be gray. In
this coursework, arithmetic expressions are
evaluated using BODMAS. BODMAS stands for
"Brackets, Orders (exponents), Division and
Multiplication, Addition and Subtraction." This
means that operations within brackets are
performed first, followed by any exponents, then
division and multiplication (from left to right), and
finally addition and subtraction (from left to right).
The website is implemented in Javascript. Any
attempt to submit Javascript will receive a mark
of zero and any Java based on the website’s
Javascript will be treated as plagiarism in the
normal way. The website colours may be used.
 1
https://numberle.org
Functional Requirements
For greater clarity, the description of the GUI and the CLI versions of the game can be summarised in
the following list of functional requirements.
FR1 For the GUI version, a confirmatory message or a message box should be displayed to
indicate whether the player has won (guessed the mathematical equation) or lost (run out
of guesses), even though the game status is clear from the tile coloring on the last filled
row.
FR2 For the CLI version, a confirmatory message indicating the player has won or lost is
required.
FR3 The behaviour of the program shall be controlled by three flags:
• One flag should, if set, cause an error message to be displayed if the equation is not
valid; this will not then count as one of the tries.
• Another flag should, if set, display the target equation for testing purposes.
• A third flag should, if set, cause the equation to be randomly selected. If unset, the
equation will be fixed.
FR4 Both GUI and CLI versions of the program should allow players to input their guesses for
the mathematical equation, consisting of numbers and arithmetic signs.
FR5 The Model should load a list of valid equations from a fixed location (from one provided
file equations.txt). This list will serve as potential guesses for the player.
FR6 The GUI should display a keyboard in which digits or signs are displayed in dark grey if it
has been revealed that they do not occur in the mathematical equation, green if a correct
location of a digit or a sign has been found, and orange if the digit or sign has been
guessed but never at the correct location. See below for an example; this functionality is
like the GUI shown on the website.
The CLI should indicate available digits or signs by listing them in four separate categories
in a certain order.
FR7 The GUI version should have a button to ask for a new game which will be enabled only
after the first valid guess has been made. This is not required for the CLI version.
Non-functional Requirements
The following non-functional requirements also apply
NFR1 The GUI version and CLI version should be two separate programs ie there should be two
files each with a main method in them and which file is run determines which version
activated.
NFR2 The GUI version must be constructed according to the principles of MVC, as restated
below. Because of this requirement, code that belongs in the View but is placed in the
Model will usually not be counted towards the marks for the View. Similar rules will apply
for other misplaced code.
NFR3 The CLI version will use the Model part of the GUI version directly without using the View
or Controller; nor should it define a new view or controller.
NFR4 The code must be documented with asserts, unit testing, class diagram, comments as
described below.
NFR5 The code must be of good quality as described in the marking scheme below.
NFR6 The flags mentioned in FR3 should be in the Model. It is not necessary for them to be
changeable at run time.
NFR7 The model should also have a constant indicating the number of allowable guesses.
Marking Scheme (See rubric as well).
 Model. This should have an interface designed to be convenient for the Controller, View
and JUnit class to use with no superfluous public methods, no references to two classes
and contain no GUI code. It may consist of several classes but there must be a class called
Model or similar that provides the interface and this class should extend Observable. File
reading should also be done in the Model. A high mark will be earned for a Model that
implements all the required functionality and respects all these constraints. A pass mark
will be earned for a Model that implements only some of the required functionality or fails
to respect these constraints.
20%
Controller. This should forward only valid requests to the Model, querying the Model if
necessary to find out if the request is valid, and must also enable / disable buttons as
described above in the functional requirements. It must have no GUI code, though it may
send messages to the View. A high mark will be given to a controller that respects all these
constraints and a pass mark will be given to a controller that respects only some of them
10%
View of GUI version using the Swing framework. It should implement Observer and
therefore have an update method that is called when the Model changes. This will be
marked according to how many of the functional requirements have been met. A high
mark will be given to a view that implements all the requirements and a pass mark will be
given to a view that implements only some of them.
10%
CLI version of the program, using the Model. 10%
Specification of Model with asserts. This should include invariants for the class as well as
pre and post conditions for each public method in the model. This will be marked
according to how many of the relevant conditions are included and whether the ones that
are included are correct. Partial credit will be available for describing them in English. A
high mark will be given to a specification that includes all the relevant constraints. A pass
mark will be given to a specification that includes only a few of them.
10%
Unit testing of the Model in JUnit. There should be three tests, significantly different from
each other. You should explain in comments the scenario ie the situation you are testing
for. You should use write (and then call) methods for the Model that set it into the state
desired for the test. It should be easy to see what state the Model is being set to by
reading the code for the unit tests. A high mark will be given to significantly different tests
10%
that are easy for the marker to interpret. A pass mark will be given to unoriginal second or
third tests or to three tests that are difficult to understand. Your Model may use a
separate Board class but the testing should be of the Model class and the specification
should be applied to that class also.
Use of the code quality practices described in Lecture 1, plus the additional practices of
light relevant commenting and correct formatting. Short elegant programs are preferred,
and code smells are to be avoided. Note that high marks for this category will only be
possible if the GUI fulfils most of the requirements. A high mark will be awarded if all the
practices are observed and a pass mark will be awarded if only some of them are.
10%
Class diagram. This should show how the Model, View and Controller are related to each
other, as well as how they interact with library classes such as Observable. Simplicity and
clarity will be reward. It will be marked according to its accuracy as a representation of the
program. A high mark will be awarded for an accurate diagram and a pass mark will be
awarded for a less accurate diagram.
10%
Video presentation that shows you displaying the code and using the program. It will be
marked according to timing, presentation and how well you show that you have met the
FRs and NFRs in both versions.
10%
Submission
Requirements
1. Your submission should contain three files (.pdf, .zip, and .mp4).
2. The first file is a .pdf document with screenshots of the implementation (Java code), testing,
and design with a class diagram.
3. The second file is a .zip file with the Java project.
4. The third file is a .mp4 video that is less than 1 GB. If the video is not viewable, it will not
receive marks. The video must be a maximum of five minutes long during which you must
display most of the relevant functionality and refer to your code. Any recording software can
be used so long as it captures your screen and your voice.
5. Additionally, you are required to regularly upload your code to GitHub as per the university
counterpart's requirement. Provide the GitHub repository link in the PDF document.
6. The PDF document is the version that will be marked, but the .zip and .mp4 are requested so
that we may run the code.
File Naming Convention
You must save the files with the following names:
• {YourStudentNumber}-coursework.pdf
• {YourStudentNumber}-coursework.zip
• {YourStudentNumber}-coursework.mp4
For example:
• 202007081314-coursework.pdf
• 202007081314-coursework.zip
• 202107081314-coursework.mp4
Submission Deadline:
You must upload from the student website (student.zy.cdut.edu.cn) before 17:00, May 6th
(Monday).
Some students will be selected to give a Zoom presentation, after the exam period. If you are asked
to give a Zoom presentation then you must do so.
Formative Feedback
We are giving you the opportunity to receive feedback on the design of your program. To receive
this feedback, you need to upload a detailed UML class diagram of your code to student website
before 17:00 on Friday March 25th. As this is a formative feedback deadline, it will not be possible
for you to seek deadline extensions. You will be given a short amount of written feedback on your
design within a week. The Week 5 teaching session will go through a worked example in order to
help you produce the class diagram.
The class diagram should have all methods and attributes showing. In addition, you should indicate
which methods call which other methods. A class diagram with insufficient detail or syntactically
nonsensical or not realisable as an actual Java program will make it more difficult for us to give you
feedback and will receive a low mark if submitted with the final report.
Academic Conduct
This is an individual piece of work and you will have to work on your own and submit your own
original attempt at the assignment. Any code that has been copied from any source (e.g. Stack
Overflow, online tutorial, textbooks, other students etc.) must be properly referenced to avoid any
suspicion of plagiarism. Refer to the Module Handbook for further information on this. If you need
help you can always ask for advice and guidance from the module leader by email; online sessions
can be arranged for further clarification.
Rubric The work shall be marked according to the following rubric.
D C B A
Model only basic functionality
implemented or slightly more
than basic but references to View
or Controller or superfluous
methods
no superfluous methods and no
references to View or Controller
but only the basics of
functionality implemented
no superfluous methods and
no references to View or
Controller but only the basics
of functionality implemented
convenient to use with no superfluous methods, all required
functionality and no references to View or Controller, extends
Observable, calls setChanged and notifyObservers
Controller zero of the requirements: only
valid requests, querying Model
first, enables/disables buttons
without GUI code
one out of only valid requests,
querying Model first,
enables/disables buttons without
GUI code
two out of only valid requests,
querying Model first,
enables/disables buttons
without GUI code
only valid requests, has references to both Model and View,
converting UI interactions into methods to change the Model,
querying Model first, enables/disables buttons without GUI code
GUI View no view update method or
update method implementing
very few of the FRs
update method in view
implementing some of the FRs
update method in view
implementing most of the FRs
update method in view implementing all the FRs, uses Swing, has
Model and Controller as attributes, displays board and allows
Controller to change the view e.g. enable/disable options,
implements Observer and calls addObserver
CLI class CLI version implementing very
few of the FRs
CLI version implementing some of
the FRs
CLI version implementing
most of the FRs
CLI version implementing all the FRs, using same Model as the
GUI version, but no Controller and is demonstrated on the video
Specification
of
Model with
asserts
a few pre/postconditions
described in English
suitable pre/post conditions for
most public methods but in
English
suitable pre/post conditions
for most public
methods expressed in some
logic
suitable pre/post conditions for all public methods and class
invariants all expressed as statements of formal logic
Unit testing
of
Model with
JUnit
one test with the scenario poorly
described or not at all
tests all essentially similar or only
one or two or scenario being
tested poorly described
third test not significantly
different or scenario being
tested not described with
sufficient care
three significantly different tests of the model with all scenarios
exactly described and with all inputs satisfying the preconditions
Code quality
practices
most code quality practices not
observed
some code quality practices
observed but many not
most code quality practices
observed but some clearly not
all code quality practices observed including light correct
commenting, suitable identifier names (constants, methods,
classes etc) in appropriate cases, indentation, lack of code
smells (long methods, repeated code, lack of modularity)
Class
diagram
Inadequate class diagram with
serious mistakes in attributes and
relationships between classes
Adequate class diagram with
mistakes in both attributes and
relationships between classes
Good class diagram with only
a few mistakes in attributes,
visibility or relationships
between classes
Excellent class diagram with all attributes indicated with correct
visibilities and correct relationships between classes all shown
Video
Presentation
Very poor presentation with
insufficient coverage of FRs and
NFRs, poorly presented and
overly long
Passable presentation covering
FRs or NFRs or well-presented or
at least appropriate length
Quite good presentation but
missing some details of FRs
and NFRs or poorly presented
or overly long
Excellent presentation with full explanation of most FRs and
NFRs, referencing the code, well presented and within time limit

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp











 

掃一掃在手機打開當前頁
  • 上一篇:COMP222代寫、Python, Java程序語言代做
  • 下一篇:代做COMP10002、c++編程設計代寫
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    91精品国产91久久久久久_国产精品二区一区二区aⅴ污介绍_一本久久a久久精品vr综合_亚洲视频一区二区三区
    91网站在线观看视频| 欧美日韩另类国产亚洲欧美一级| 成人做爰69片免费看网站| 毛片av中文字幕一区二区| 亚洲风情在线资源站| 一区二区三区在线视频观看58| 国产精品青草综合久久久久99| 亚洲精品一区二区三区在线观看 | 粉嫩av一区二区三区在线播放| 蜜臀av性久久久久蜜臀aⅴ| 五月婷婷色综合| 日韩精彩视频在线观看| 日本91福利区| 精品一区二区三区的国产在线播放 | 亚洲欧美色一区| 一区二区三区四区av| 夜夜操天天操亚洲| 天天影视色香欲综合网老头| 日韩福利电影在线| 美洲天堂一区二卡三卡四卡视频| 激情五月婷婷综合网| 黄页视频在线91| 国产精品一区二区黑丝| 成人h动漫精品一区二| 91污在线观看| 日韩图片一区| 色av一区二区| 日韩美女一区二区三区四区| 久久久不卡网国产精品二区| 亚洲免费视频中文字幕| 热久久久久久久| 成人性生交大合| 亚洲无毛电影| 欧美性xxxxx极品少妇| 欧美xingq一区二区| 国产精品色呦呦| 日日夜夜精品免费视频| 国产精品羞羞答答xxdd| 午夜欧美精品| 色婷婷国产精品| 精品久久一区二区三区| 亚洲免费看黄网站| 国产一区二区精品久久| 欧美视频成人| 欧美午夜电影在线播放| 国产免费观看久久| 青青草原综合久久大伊人精品优势| 国产a区久久久| 一本久道综合久久精品| 91精品国产综合久久婷婷香蕉 | 日本中文字幕不卡| 99精品国产视频| 亚洲自拍另类| 欧美va亚洲va在线观看蝴蝶网| 亚洲男人电影天堂| 国产传媒欧美日韩成人| 夜夜嗨av一区二区三区网站四季av| 欧美精品亚洲一区二区在线播放| 国产精品高潮呻吟| 精品午夜一区二区三区在线观看| 国产一区在线免费观看| 欧美日韩免费观看一区二区三区 | 蜜臀av一区二区| 精品91在线| 日韩午夜在线观看| 一二三四社区欧美黄| 成人激情免费视频| 欧洲激情一区二区| 亚洲免费在线视频| 色综合天天综合给合国产| 欧美伊人精品成人久久综合97| 亚洲图片另类小说| 99久久伊人网影院| 欧美日本国产视频| 亚洲综合自拍偷拍| 牛牛国产精品| 欧美一区三区二区| 麻豆国产精品一区二区三区| 亚洲国产专区校园欧美| 久久蜜桃av一区二区天堂| 六月丁香婷婷色狠狠久久| 亚洲精选成人| 国产精品视频免费| 99视频有精品| 欧美日韩激情一区二区| 婷婷一区二区三区| 国产日韩一区| 国产精品成人午夜| 午夜视频一区| 国产亚洲一区字幕| 99久久精品情趣| 精品91自产拍在线观看一区| 国产剧情在线观看一区二区| 欧美图区在线视频| 全部av―极品视觉盛宴亚洲| 校园激情久久| 亚洲高清在线精品| 老鸭窝毛片一区二区三区| 一区二区三区色| 国产精品夜夜夜| 亚洲综合在线电影| 国产一区二区三区久久| 亚洲美女精品一区| 一区二区三区偷拍| 一区二区三区国产| 亚洲免费网址| 日韩福利视频导航| 在线观看91视频| 韩国一区二区视频| 欧美精品一二三| 成人激情图片网| 欧美国产日韩在线观看| 伊人久久亚洲美女图片| 一区二区三区四区亚洲| 午夜在线a亚洲v天堂网2018| 丝袜a∨在线一区二区三区不卡| 久久欧美肥婆一二区| 美女尤物国产一区| 欧美日韩国产三级| 不卡一卡二卡三乱码免费网站| 亚洲精品久久久久久国产精华液| 亚洲一级特黄| 天天综合色天天| 91精品国产品国语在线不卡| 成人黄色av电影| 国产精品国产a级| 美女主播一区| 国产在线视频一区二区| 精品久久久久一区| 好吊日精品视频| 污片在线观看一区二区| 欧洲一区在线电影| 北岛玲一区二区三区四区| 中文字幕精品一区二区精品绿巨人| 91久久午夜| 激情偷乱视频一区二区三区| 国产亚洲自拍一区| 国产欧美69| 国产麻豆精品一区二区| www一区二区| 一区二区日韩免费看| 国产乱码一区二区三区| 国产精品毛片久久久久久久| 久久不射中文字幕| 国产91丝袜在线播放九色| 国产精品黄色在线观看| 色视频成人在线观看免| av福利精品导航| 亚洲不卡一区二区三区| 精品日韩成人av| 久久精品国产第一区二区三区最新章节 | 欧美三级电影网站| 欧美三级特黄| 激情综合网av| 成人免费在线视频| 欧美日本在线播放| 亚洲日本成人| 国产乱码精品一品二品| 亚洲欧美一区二区三区久本道91| 欧美日韩国产123区| 亚洲精品偷拍| www.亚洲免费av| 日本伊人色综合网| 国产三级精品三级| 欧美性色黄大片| 在线亚洲一区| 午夜精品免费| 国产精品99久久久久久久vr| 亚洲永久精品国产| 欧美国产日产图区| 日韩一区二区三区电影在线观看 | 欧美精品丝袜久久久中文字幕| 亚洲国产精品www| av在线播放不卡| 国内精品视频666| 亚洲超碰精品一区二区| 国产精品免费视频一区| 精品少妇一区二区三区免费观看 | 欧美日韩一区二区三区视频| 亚洲日本无吗高清不卡| 99久久综合色| 国产精品一线二线三线精华| 日本大胆欧美人术艺术动态| 玉足女爽爽91| 国产精品成人午夜| 欧美韩日一区二区三区四区| 日韩欧美一区二区三区在线| 欧美日韩国产小视频| 久久国产精品99国产| 极品少妇一区二区三区| 欧美区日韩区| 色综合久久中文综合久久97 | 色8久久人人97超碰香蕉987| 极品日韩av| 欧美精品日韩| 91在线看国产| 99精品偷自拍| 99精品视频在线免费观看| 福利电影一区二区三区| 国产酒店精品激情|